====== Bone of Animation ====== Fundet på en [[gud:myrkul|Myrkul]]-kultist af [[pc:pil|Pil]]. Byttet med [[pc:nakhamri|Nakhamri]] for en [[item:roseofbhall|magisk rose]]. --- {{ :item:bone_of_animation.jpg?200|}} //Wondrous item, uncommon (requires attunement)// This item appears to be a regular human upper arm bone. While holding the bone you can use an action to speak the command word and turn the bone into a [[monster:skeleton|skeleton]]. The skeleton reverts to bone form after 1 hour or when it drops to 0 hit points. The skeleton is friendly to you and your companions for the duration. Roll initiative for the skeleton, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the skeleton, it defends itself from hostile creatures but otherwise takes no actions. Once the bone is used, it can’t be used again until the next dawn. ---- **Skeleton** Medium undead, lawful evil STR 10, DEX 14, CON 15, INT 6, WIS 8, CHA 5 * **Armor Class** 12 * **Hit Points** 13 (2d8+4) * **Speed** 30 ft. * **Vulnerabilities** Bludgeoning * **Damage Immunities** Poison * **Condition Immunities** Exhaustion, Poisoned * **Senses** Darkvision 60 Ft., passive Perception 9 * **Languages** Understands All Languages It Spoke In Life But Can't Speak Challenge 1/4 (50 XP) -- **Actions** Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage. Shortbow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., one target. Hit: (1d6 + 2) piercing damage. ---- ===== Nævnt i ===== {{backlinks>.}}