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item:boneofanimation

Bone of Animation

Fundet på en Myrkul-kultist af Pil. Byttet med Nakhamri for en magisk rose.

Wondrous item, uncommon (requires attunement)

This item appears to be a regular human upper arm bone. While holding the bone you can use an action to speak the command word and turn the bone into a skeleton. The skeleton reverts to bone form after 1 hour or when it drops to 0 hit points.

The skeleton is friendly to you and your companions for the duration. Roll initiative for the skeleton, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the skeleton, it defends itself from hostile creatures but otherwise takes no actions.

Once the bone is used, it can’t be used again until the next dawn.


Skeleton

Medium undead, lawful evil

STR 10, DEX 14, CON 15, INT 6, WIS 8, CHA 5

  • Armor Class 12
  • Hit Points 13 (2d8+4)
  • Speed 30 ft.
  • Vulnerabilities Bludgeoning
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Poisoned
  • Senses Darkvision 60 Ft., passive Perception 9
  • Languages Understands All Languages It Spoke In Life But Can't Speak

Challenge 1/4 (50 XP)

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., one target. Hit: (1d6 + 2) piercing damage.


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item/boneofanimation.txt · Last modified: by admin