Board:

Søndag hos Pierre

Topic:

Karakter: Jasper (Claus)


Claus

2010-03-17 20:16:27

Jasper
AL: NG, Race: Halfling, Age: 22, Male, Looks: Brune curli hair, slender, 3ft 1in.

Easyliving, Fair i forhold til du har formeget på bekostning af andre så er det jo kun rimligt at hjælpe med at dele det lidt.

Str 14, Dex 20, Con 13, Int 14, Wis 12, Cha 11
Fortitude 4, Reflex 11, Will 4
AC:23 (Base:10, Small:1, Dex:5, Amulet Natural Armor+1:1, Ring of protection+1:1, Mithral Shirt+1:5)
XP: 20863, Next level: 21000

HP: 32

Skill Liste/Total
Balance:2
Bluff:5
Climb:4
Disable Device:13
Gather Information:5
Jump:11
Knowledge (dungeoneering):4
Open Locks:16
Perception:12
Search:11
Sleight of Hand:11
Sneak:18
Tumble:16

Feats:
Combat Expertise (Trade attack bonus for AC (max 5 points)
IMPROVED FEINT (Feint in combat as move action)
Quick Draw

Perks:
Light Sleeper: You do not get the normal -10 penalty to listen checks for being asleep

Dirty Fighter: You know all the dirty tricks in the book (and a few more.). You get +1 to bluff checks when feinting in combat. What’s more, you get +1 to damage rolls when your opponent is caught flat-footed.

Routined Killer: The many, many hours of practice have finally paid off. You get a +2 competence bonus to attack rolls to confirm a critical hit.
Rouge Special:
Sneak Attack +Dam: 3d6
Evasion (Reflex save and no damage)
Trap Sense (+n Ref Save): +1
Uncanny Dodge (AC + dex bonus flatfooted)

Money:GP: 1095, SP:91, CP:99


Weapons: (Base, 1st +4, smalle +1, Str +2, Dex +5)
Dagger, Masterwork (Melee: Att +8, Dam 1d3+2, Range: Att +10, Dam 1d3+2)
Dagger, Masterwork
Silver Dagger , Masterwork (Silver giver -1dam) (Melee: Att +8, Dam 1d3+1, Range: Att +10, Dam 1d3+1)
Rapier +1 (Melee: Att +8, Dam 1d3+2)


Armor:
Mithral shirt +1(AC+4,Max Dex6,ACP0)
Amulet of Natural Armor +1 (2,000 gp);
Ring: Protection +1 (2,000 gp);


Goods:
Tent (10 gp);
Bedroll (1 sp);
Blanket, winter (5 sp);
Flint and steel (1 gp);
Lamp, common (1 sp);
Oil (pint) (1 sp);
2 Waterskin (full) (2 gp);
Spade
2 Caltrops (2 gp);
Rope, silk (100 ft.) (10 gp);
Thieves` tools, Masterwork (100 gp);
Torch (1 cp);


Magic: Wondrous:
Heward`s Handy Haversack (2,000 gp);

Potions: Cure Light Wounds (50gp)
Everburning Torch (110 gp).

Pierre Husted Sigvardsen

2010-05-13 18:16:44

Din Rapier giver 1d4 skade (du har skrevet 1d3).

Og skriv også lige at Daggers crit'er på 19-20 og Rapier på 18-20.

Pierre Husted Sigvardsen

2010-10-22 21:52:11

STR 14
DEX 20
CON 13
INT 14
WIS 12
CHA 11