Pierre Husted Sigvardsen
2013-06-12 23:16:55
| Om at købe udstyr - taget fra http://paizo.com/products/btpy84k4?Guide-to-Pathfinder-Society-Organized-Play
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Purchasing Equipment and Spells In Pathfinder Society Organized Play, you may never buy items from, sell items to, or trade items with another player. You may, however, allow another player to borrow an item for the duration of a scenario. You are also permitted to spend your character’s gold to help a party member purchase spellcasting services such as raise dead or remove disease. If gear you have found but not yet purchased is sundered or lost during a scenario, you may still acquire it when purchasing items at the end of a scenario. Found expendable items such as potions or scrolls may be used during the course of a scenario at no cost, but must be purchased if you wish to carry that item with you into future scenarios. For ease of play in Pathfinder Society, a masterwork item can always be upgraded to a +1 item without paying for the masterwork cost again. Instead, you pay the difference between the cost of the +1 item and that of the masterwork item. This rule also applies to upgrading from a +1 item to a +2 item and so on—you never have to repay the original cost or sell your current item for half to upgrade to the next step. Note that this only applies to items of the same kind—you can’t, for example, turn your masterwork rapier into a +1 greatsword. A mundane item can not be upgraded to masterwork, nor can nonmagical aspects of equipment be upgraded (such as the strength rating on a composite bow). Additionally, any magic items whose usage frequencies are less than 1/day (such as 1/week or 1/month and so on) are considered to have the frequency of 1/scenario.
Where to Buy Gear For the sake of ease of play in Pathfinder Society Organized Play, players may always buy gear, spells and so on so long as their characters are in a town of more than 5,000 residents. Pathfinder Society Organized Play assumes that every faction has at least one representative in every small city or larger settlement on Golarion. If outside of a town, PCs may be restricted from buying anything, though this varies by scenario.
Always Available Items You may always purchase the following items or equipment so long as you’re in an appropriately sized settlement (see above).
• All basic armor, gear, items, and weapons from Chapter 6 of the Core Rulebook, including Small and Large-sized items. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron (see the Special Materials section on page 154 of the Core Rulebook). All mundane (completely nonmagical) weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available. • +1 weapons (2,000 gp + 300 for the masterwork weapon cost + item cost) • +1 armor (1,000 gp + 150 for the masterwork armor cost + item cost) • +1 shields (1,000 gp + 150 for the masterwork armor cost + item cost) • Potions and oils of 0- or 1st-level spells at caster level 1st (50 gp or less) • Scrolls of 0- or 1st-level spells at caster level 1 (50 gp or less) • Wayfinder (50% discount—250 gp; see page 299 of The Inner Sea World Guide) Beyond the gear noted above, your character is restricted to purchasing additional items from his accumulated Chronicle sheets, or by capitalizing on his fame within his faction. Weapons, armor, equipment, magic items and so on that are outside of these lists are not available for purchase at any time.
Item Value Items must be purchased at full value. This means you cannot buy broken weapons or armor; you cannot buy partially charged wands, rods, or staves; and you must buy ammunition in full lots (typically 10 or 20 for mundane ammunition and 50 for magical ammunition). You may only purchase items of less than full value if they appear that way on a Chronicle sheet.
Potions, Scrolls, and Wands All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play. The only exceptions are spells that are not on the cleric, druid, or wizard spell list. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll off the cleric spell list and may not be purchased as a 1st-level scroll off the paladin spell list. If a spell appears at different levels on two different lists, use the lower level spell to determine cost. As an example, poison would be priced as a 3rd-level druid spell instead of a 4th-level cleric spell. All potions, scrolls, and wands are available only at the minimum caster level unless found at a higher caster level on a Chronicle sheet. For the sake of simplicity, there is no difference between an arcane and divine scroll or wand in Pathfinder Society Organized play. Thus a bard and cleric may both use the same scroll of cure moderate wounds. Finally, scrolls of spells of 7th level or higher are not permitted unless you gain access to them on a Chronicle sheet specifically listing them.
Spellcasting Services Sometimes awful things happen to adventurers. After an all-night romp through the sewers, your wounds might start to fester with some foul disease—you might even die. After and sometimes during a scenario, you have the option of dealing with your character’s misfortune. You may have spells cast on your character, subtracting the gold piece cost from your total. If your gold is insufficient, the other players around the table may chip in to get you back on your feet, but they cannot be compelled to do so. It is their choice whether or not they aid you. Additionally, your faction may be able to aid you with certain issues as well, so long as you have enough Prestige Points to spend in exchange for their aid (see Fame and Prestige). Any spellcasting purchased using Prestige Points is cast at minimum caster level. Generally speaking, you can pay to have spells cast on you at any time during the scenario so long as you’re in a settlement or have access to a church, temple, shrine, or wandering mystic. Page 163 of the Core Rulebook covers the rules for purchasing spellcasting services and the associated costs are listed in the Spellcasting and Services table on page 159. For Pathfinder Society Organized Play, PCs may only purchase spells with a total cost of above 3,000 gp by visiting a settlement with more than 5,000 residents. Any settlement smaller than that will have a mystic or full- blown wizard or cleric who can cast spells that cost fewer than 3,000 gp, but never more. Please note that PCs may never purchase the traveling service of a spellcaster—in other words, a wizard from the local town is not, for any price, going to accompany the PCs on their mission into the nearby haunted castle. Spells that are 7th level or higher are not available from spellcasting services. Spellcasters capable of casting such spells are quite rare, and as such, cannot simply be bartered with for higher-level spellcasting services. The only exceptions to this rule are any 7th-level or higher spells listed as available to be purchased by your faction.
Spells The following spells found in the Core Rulebook are not legal for play and may never be used, found, purchased, or learned in any form by PCs playing Pathfinder Society Scenarios: awaken, permanency, and reincarnate. |