Board: | |
Topic: | karakterer |
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Peter Peter
2014-09-30 12:52:21
| Zalvoc
Male qlippoth-spawn tiefling fighter 3 Chaotic Evil Outsider (Native); Deity: Rovagug; Age: 74; Height: 5' 6"; Weight: 140lb.; Eyes: brown; Hair: black; Skin: Darkbrown
19 = 10 +3 +4 +2 STR +4 STRENGTH 19 DEX +2 DEXTERITY 15 CON +2 CONSTITUTION 14 INT 0 INTELLIGENCE 10 WIS +1 WISDOM 12 CHA -1 CHARISMA 8
Fort +5 Ref +3 Will +2
AC 18 touch 12 flat footed 16 CMB 7 CMD 19 ini +4
Damage Reduction (2/cold iron) Energy Resistance, Electricity (5) Energy Resistance, Cold (5) Energy Resistance, Fire (5)
Composite longbow (Str +0) Ranged, both hands: +5, 1d8 Crit: ×3 Rng: 110' 2-hand, P
Masterwork wakizashi Main hand: +9, 1d6+4 Main w/ light off.: +7, 1d6+4 Offhand: +7, 1d6+2 Crit: 18-20/×2 Light, P/S, Deadly
Skill Name Total Ability Ranks Temp Acrobatics +0 DEX (2) - Appraise +0 INT (0) - Bluff -1 CHA (-1) - Climb +6 STR (4) 1 Diplomacy -1 CHA (-1) - Disguise -1 CHA (-1) - Escape Artist +2 DEX (2) - Fly +0 DEX (2) - Heal +1 WIS (1) - Intimidate -1 CHA (-1) - Knowledge (dungeoneering) +4 INT (0) 1 Perception +5 WIS (1) 1 Ride +4 DEX (2) 1 Sense Motive +1 WIS (1) - Stealth +0 DEX (2) - Survival +7 WIS (1) 1 Swim +6 STR (4) 1
Feats Armor Proficiency (Heavy) Armor Proficiency (Light) Armor Proficiency (Medium) Exotic Weapon Proficiency (Wakizashi) Martial Weapon Proficiency - All Power Attack -1/+2 Shield Proficiency Simple Weapon Proficiency - All Tower Shield Proficiency Two-Weapon Fighting Weapon Focus (Wakizashi)
Traits Reactionary Underbridge Dweller (Magnimar)
Special Abilities Bravery +1 (Ex) Darkvision (60 feet) |
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Pierre Husted Sigvardsen
2014-09-30 21:03:09
| Mayim Stargazer Female changeling oracle (stargazer) 3 (Pathfinder RPG Advanced Player's Guide 42; Pathfinder RPG Advanced Race Guide 184; Pathfinder RPG Ultimate Magic 59) NE Medium humanoid (changeling) Init +2; Senses darkvision 60 ft.; Perception +10 -------------------- Defense -------------------- AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural) hp 21 (3d8-3) Fort +1, Ref +4, Will +7 Resist oracle's curse (tongues); SR 9 -------------------- Offense -------------------- Speed 30 ft., revelation (fluid travel, guiding star) Melee bayonet +2 (1d6) and . . 2 claws -3 (1d4) and . . dagger +2 (1d4/19-20) Ranged underwater light crossbow +4 (1d8/19-20) Oracle (Stargazer) Spells Known (CL 3rd; concentration +7): . . 1st (6/day)—air bubble{super}UC{/super}, cure light wounds, faerie fire, murderous command{super}UM{/super} (DC 15), obscuring mist . . 0 (at will)—create water, enhanced diplomacy, guidance, light, stabilize -------------------- Statistics -------------------- Str 10, Dex 14, Con 8, Int 12, Wis 16, Cha 19 Base Atk +2; CMB +2; CMD 14 Feats Craft Wondrous Item, Mother's Gift: Uncanny Resistance[ARG] Traits dangerously curious, devotee of the green Skills Acrobatics +4, Diplomacy +9, Knowledge (geography) +6, Knowledge (history) +5, Knowledge (nature) +6, Knowledge (religion) +5, Perception +10, Sense Motive +9, Spellcraft +5, Survival +9, Swim +3, Use Magic Device +9 Languages Aquan, Common, Ignan, Infernal SQ mystery (mystery [waves]), ocean's daughter Other Gear chain shirt, bayonet, crossbow bolts (20), dagger, underwater light crossbow, cloak of resistance +1, cracked dark blue rhomboid ioun stone, cheese, fishhook (5), hammock, wooden holy symbol (Gozreh), trail rations (3), twine (50'), waterproof bag, waterskin, 21 gp, 2 sp, 9 cp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Fluid Travel (Walking, 3 hours/day) (Su) Walk on liquid as if was solid. Guiding Star +4 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night. Ocean's Daughter Automatically succeed at Swim checks made to avoid nonlethal damage from swimming. Spell Resistance (9) You have Spell Resistance. Tongues (Aquan) You can only understand and speak one language in combat. --------------------
GODE SPELLS
1st Obscuring Mist - center on caster :( - Senere have Water Sight (se gennem tåge) Air Bubble Deadeye's Lore : +4 to Survival, 1h/level Bless Protection from Evil Shield of Faith Sanctuary
2nd Lesser Restoration Spiritual Weapon Weapon of Awe ? Hold Person Resist Energy
3rd Invisibility Purge Protection from Energy Dispel Magic Prayer
https://docs.google.com/document/d/1WdtrZCESRmVfljXY196wMrMLTnS8Uzk4DEk3oQdVZok/edit?hl=en_US#
GODE REVELATIONS Punitive Transformation - Baleful Polymorph (kræver level 7 - bruge FEAT på at få den i level 7) Water Sight - bruge FEAT på at få den i level 5 Star Chart? - SKAL vælge den i level 7 (p.g.a. Archetype)
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Changeling Stargazer Oracle of Waves. Hun kan gå på vandet og ved altid hvor hun er - om natten i hvert fald.
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Mayim (vand på hebræisk) er draget til søs fordi hun er en fantastisk navigatør. Hun nyder nattevagterne under stjernerne - og er fantastisk god til dem (Cha bonus til Wis-skills hvis under stjernehimmel). Som alle andre pirater passer Mayim først og fremmest på sig selv.
Mayim er opvokset i ???? (et sted en af de andre også er fra). I hele sin opvækst var hun en lille skrøbelige, men utroligt charmerende, pige. Hun har ikke altid haft sin evner. Først da hun oplevede en kæmpe tzunami for 3 år siden, blev hendes "gave" vækket.
Mayim er lille - 134 cm høj. Hendes lange hår er kul-sort. Hendes øjne er forskellig farve - brun og grøn.
Mayim tilbeder Gozreh - The Wind and the Waves. (Hans symbol er et blad, med vand dryppende fra.) Mayim nyder at farve sit hår grønt til ære for Gozrah, f.eks. på helligdage.
Når hun ved at der kommer kamp er hun klædt i chainshirt, og bevæbnet med en lidt underlig crossbow. Den har en stor kniv monteret foran (Bayonet), og ser bare underlig ud (Underwater Light Crossbow). Kommer folk for tæt på, så har hun også lange negle, som kan bruges i kamp. Når kampen faktisk begynder, så bliver hun helt uforståelig. Hendes tale bliver vandet og boble-agtig (hun taler Aquan).
| Attachments (De virker ikke så godt.... ved ikke lige hvorfor.) Mayim__Changeling_Stargazer_Oracle_of_Waves.jpg
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Claus
2014-10-07 19:57:07
| Mongo - Male Neutral Evil Hobgoblin, slayer 3
Strength: 16 (+3) Dexterity: 19 (+4) Constitution: 12 (+1) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 8 (-1)
Acrobatics: +7 Appraise: +1 Bluff: +3 Climb: +7 Craft (bows): -1 Diplomacy: -1 Disable Device: +13 Disguise: -1 Escape Artist: +3 Fly: +3 Handle Animal: -1 Heal: +1 Intimidate: -1 Knowledge (dungeoneering): +6 Knowledge (geography): +6 Knowledge (local): +7 Linguistics: +1 Perception: +7 Ride: +3 Sense Motive: +7 Sleight of Hand: +3 Spellcraft: +1 Stealth: +13 Survival: +1 Swim: +6 Use Magic Device: -1
Hit Points: 33 HP Hit Dice: 3d10+3 Initiative: +4 Attack Bonus: +3 (melee: +6) (ranged: +7) Fortitude Save: +4 Reflex Save: +7 Will Save: +2 Armor Class: 17 (touch: 14) (flat-footed: 13) CMB: +5 CMD: 20 (flat-footed: 16)
Feats & Traits: Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency - All, Power Attack -1/+2, Quick Draw, Shield Proficiency, Simple Weapon Proficiency - All, Criminal (Disable Device), Muscle of the Society Special Abilities: Darkvision (60 feet), Trap Sense +1 (Ex), Sneak Attack +1d6, Studied Target +1 (Move action, 1 at a time) (Ex), Track +1, Trapfinding +1
Dagger (+5, 1d4+5 damage, crit 19-20/×2) Earth breaker (+5, 2d6+7 damage, crit ×3) Masterwork greatsword (+6, 2d6+7 damage, crit 19-20/×2) Unarmed strike (+5, 1d3+5 nonlethal damage, crit ×2) Masterwork composite longbow (+8, 1d8+3 damage, crit ×3)
Other Gear: Arrows (x40), Backpack, masterwork (21 @ 50 lbs), Belt pouch (1 @ 6.7 lbs), Blanket, Dagger, Earth breaker, Grappling arrow (x3), Grappling hook, Hammock, Oil (x2), Pot, Sack (empty), Sack (empty), Sack (empty), Silk rope, Studded leather, Tent, hanging, Thieves' tools, masterwork, Trail rations (x5), Waterskin (x2)
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Asp
2014-12-02 08:53:04
| En mindre roman herfra: Født under dårlige forhold. (Mor ork, far menneske) Begyndte tidligt at have problemer med magiske udladninger når følelserne rørte på sig. Brændte døre, frost på statuer. (”Skal vi bygge en snemand?”) I en alder af 6 år blev hun sendt ud i skoven til en morbror der er Shaman. Han lærte Hara at få styr på sin magi og kanaliserer den så hun kan bruge den efter behov, i stedet for tilfældige udladning. Da Hara bliver 13 er der fuldt ud styr på magien og Hara kan forskellige spells efter behov. Derfor bliver hun sendt ind til Carolina Duboiss forældre for at lærer noget om hvordan det er en by fungerer og hænger sammen. Hara fandt hurtigt ud af at anvende sit gode udseende og charmerende personlighed til at vikle drengene i området om lillefingeren. Dette medførte at hun kunne få dem til at gøre præcis hvad hun ville. Enten at de stjal ting for hende eller at hun stjal ting fra dem. Efterhånden som hun blev ældre blev mændene det også. Og det betød i Hara tilfælde at hun gik efter dem som var mere magtfulde og rige. Det betød intet om det er giftemænd eller single. Hvis de havde noget som Hara ville have eller kunne bruge kom de ufrivilligt ind i hendes spind og blev forsøgt udnyttet. Der er enkelte tilfælde hvor det ikke er lykkedes for Hara at få en mand til at gøre som hun vil. Det er så blevet gjort op ved at Hara har fået andre til at plyndre alt fra ham eller andre måder. Efterhånden som spindet er blevet større har Hara også besnæret en del kvinder. Både mænd og kvinder har villet have Hara med i soveværelset. Dette har de fleste også fået. Men der er ikke kommet noget ud af det, da de er faldet i søvn efter lidt uskyldigt forspil (Sleep: spell). Derefter har Hara gennemgået alle deres ting og har taget hvad hun har fundet kunne være brugbart eller skrevet op hvad der har været til en evt næste gang. Dagen efter har alle partnere været desorienteret og ikke helt vidst hvad der skete dagen før men er dog enige i at Hara har fået lov til at få den ting som der nu bliver omtalt. Hvilket kan være en Halskæde, et sværd, penge eller noget andet værdifuldt. I en alder af 22 er Hara begyndt at kede sig i byen og vil egentligt gerne udforske sin magi en del mere og finde lidt ud af hvordan det i det hele taget kan være at hun kan anvende magi. Derfor tager hun tilbage til skoven og begynder at træne sammen med morbroderen. Der bliver også trænet kamp med økse. Hvilket Hara hurtigt finder ud af ligger naturligt til hende. Samtidig lærer hun hurtigt at to af de ringe hun har stjålet igennem tiden er ringe som kan fastholde sin makker og dermed kan tilkalde den anden og transportere sig selv og sin bærer til den ring der kalder. I den tid Hara har været hos Carolina Dubois har de to fået et godt forhold til hinanden. Så derfor giver Hara den ene ring til Carolina Dubois og beholder den anden selv. Så kan Carolina Dubois tilkalde Hara hvis der bliver problemer. Derfor har Hara ingenting med da hun bliver tilkaldt. Det eneste hun ved, er at der er problemer og muligvis kamp forude. Så Hara dukker op på en strand kampberedt og klar til at dræbe kort efter tilkaldelsen.
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Pierre Husted Sigvardsen
2014-12-03 18:52:55
| Tilpasset Mayim lidt inden hun steg første gang (til level 4). Mayim Stargazer Female changeling oracle (stargazer) 4 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 184, Pathfinder RPG Ultimate Magic 59) NE Medium humanoid (changeling) Init +2; Senses darkvision 60 ft.; Perception +11 -------------------- Defense -------------------- AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural) hp 27 (4d8-4) Fort +1, Ref +4, Will +8 SR 10 -------------------- Offense -------------------- Speed 30 ft. Melee dagger +1 (1d4-2/19-20) or . . 2 claws -4 (1d4-2) Ranged underwater light crossbow +5 (1d8/19-20) Oracle (Stargazer) Spells Known (CL 4th; concentration +9) . . 2nd (4/day)—cure moderate wounds, glitterdust (DC 17), pilfering hand{super}UC{/super} . . 1st (8/day)—cure light wounds, deadeye's lore{super}UC{/super}, faerie fire, murderous command{super}UM{/super} (DC 16), obscuring mist . . 0 (at will)—create water, detect magic, enhanced diplomacy, guidance, light, stabilize . . Mystery Waves -------------------- Statistics -------------------- Str 7, Dex 14, Con 8, Int 12, Wis 16, Cha 21 Base Atk +3; CMB +1; CMD 13 Feats Craft Wondrous Item, Mother's Gift: Uncanny Resistance[ARG] Traits dangerously curious, devotee of the green Skills Acrobatics +6, Diplomacy +10, Disable Device +3, Knowledge (geography) +6, Knowledge (history) +5, Knowledge (nature) +6, Knowledge (planes) +5, Knowledge (religion) +5, Perception +11, Sense Motive +9, Spellcraft +7, Survival +10, Swim +3, Use Magic Device +10 Languages Aquan, Common, Ignan, Infernal SQ ocean's daughter, oracle's curse (tongues), revelations (fluid travel, guiding star) Other Gear lamellar cuirass, crossbow bolts (20), dagger, underwater light crossbow, cloak of resistance +1, cracked dark blue rhomboid ioun stone, cheese, fishhook (5), hammock, trail rations (3), twine (50'), waterproof bag, waterskin, wooden holy symbol of Gozreh, 103 gp, 2 sp, 9 cp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Fluid Travel (Walking, 4 hours/day) (Su) Walk on liquid as if was solid. Guiding Star +5 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night. Ocean's Daughter Automatically succeed at Swim checks made to avoid nonlethal damage from swimming. Spell Resistance (10) You have Spell Resistance. Tongues (Aquan) You can only understand and speak one language in combat. -------------------- FEAT i level 5: http://www.d20pfsrd.com/feats/general-feats/divine-protection - Få CHA til alle saves.
GODE SPELLS
1st Obscuring Mist - center on caster :( - Senere have Water Sight (se gennem tåge) Air Bubble Deadeye's Lore : +4 to Survival, 1h/level Bless Protection from Evil Shield of Faith Sanctuary
2nd Lesser Restoration Spiritual Weapon Weapon of Awe ? Hold Person Resist Energy
3rd Invisibility Purge Protection from Energy Dispel Magic Prayer
https://docs.google.com/document/d/1WdtrZCESRmVfljXY196wMrMLTnS8Uzk4DEk3oQdVZok/edit?hl=en_US#
GODE REVELATIONS Punitive Transformation - Baleful Polymorph (kræver level 7 - bruge et FEAT på at tage den i level 7) Water Sight - Bruge et FEAT på at få den i level 5 Star Chart - SKAL tage den i level 7
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Changeling Stargazer Oracle of Waves. Hun kan gå på vandet og ved altid hvor hun er - om natten i hvert fald.
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Mayim (vand på hebræisk) er draget til søs fordi hun er en fantastisk navigatør. Hun nyder nattevagterne under stjernerne - og er fantastisk god til dem (Cha bonus til Wis-skills hvis under stjernehimmel). Som alle andre pirater passer Mayim først og fremmest på sig selv.
Mayim er opvokset i ???? (et sted en af de andre også er fra). I hele sin opvækst var hun en lille skrøbelige, men utroligt charmerende, pige. Hun har ikke altid haft sin evner. Først da hun oplevede en kæmpe tzunami for 3 år siden, blev hendes "gave" vækket.
Mayim er lille - 134 cm høj. Hendes lange hår er kul-sort. Hendes øjne er forskellig farve - brun og grøn.
Mayim tilbeder Gozreh - The Wind and the Waves. (Hans symbol er et blad, med vand dryppende fra.) Mayim nyder at farve sit hår grønt til ære for Gozrah, f.eks. på helligdage.
Når hun ved at der kommer kamp er hun klædt i chainshirt, og bevæbnet med en lidt underlig crossbow. Den har en stor kniv monteret foran (Bayonet), og ser bare underlig ud (Underwater Light Crossbow). Kommer folk for tæt på, så har hun også lange negle, som kan bruges i kamp. Når kampen faktisk begynder, så bliver hun helt uforståelig. Hendes tale bliver vandet og boble-agtig (hun taler Aquan).
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Bue
2014-12-28 11:38:32
| Wick - Male Neutral Evil Fetchling, summoner (shadow caller)
Strength: 16 (+3) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 9 (-1) Charisma: 16 (+3)
Knowledge (arcana): +5 Knowledge (dungeoneering): +5 Knowledge (engineering): +5 Knowledge (geography): +5 Knowledge (history): +5 Knowledge (local): +5 Knowledge (nature): +5 Knowledge (nobility): +5 Knowledge (planes): +7 Knowledge (religion): +5 Spellcraft: +5 Stealth: +9
Hit Points: 42 HP Initiative: +3 Attack Bonus: +3 (melee: +6) (ranged: +6) Fortitude Save: +3 Reflex Save: +5 Will Save: +3 Armor Class: 17 (touch: 13) (flat-footed: 14) CMB: +6 CMD: 19
Feats & Traits: Armor Proficiency (Light), Martial Weapon Proficiency - greatsword, Shield Proficiency, Simple Weapon Proficiency - All, weapon focus greatsword, arcane strike Special Abilities: Darkvision (60 feet), deft dodger, armor expert, shadow blending, shadow resist(5 cold & electicity), disguise self 1/day
greatsword +8 2d6+4
Gear: masterwork fire-forged greatsword chainshrit lejerlort 750 g
Spells: detect magic light mage hand mending read magic acid splash
infernal healing rejuvenate eidolon shield feather fall
see invis summon eidolon
Eidolon: Shadow Strength: 15 (+2) Dexterity: 15 (+2) Constitution: 13 (+1) Intelligence: 7 (-2) Wisdom: 10 (+0) Charisma: 11 (+0)
disguise: +3 esape artist: +3 perception: +6 stealth: +7
Hit Points: 19 HP Initiative: as self Attack Bonus: +3 (melee: +5) (ranged: +5) Fortitude Save: +4 Reflex Save: +5 Will Save: +1 Armor Class: 18 (touch: 12) (flat-footed: 17) CMB: +5 CMD: 18
Feats & Traits: combat reflexes, weapon focus bite Special Abilities: Darkvision (60 feet), resiste fire 5
bite +6 1d8+3 claw x2 +5 1d4+3
evolutions: claw bite improved damage bite improved naturel armor reach bite resistance fire trip
Home.
Home is a place that knows little light. Home is a place where umbral dragons rule and where folk are not troubled by things like emotion. Home has no color, only shades of grey.
Home is nothing like this place, this world. I had heard the tales about these things called colors. At first, they hurt. So bright. So intense. But now I know their beauty. Now they no longer make my eyes water and my stomach roil.
They are nothing compared to these... emotions. They come in bright flares. Never have I so fiercely desired something. Never have I hated to passionately. Even after all these years here they still amaze me.
Wick looks to his side. He looks over the golden fields of grain softly waving about under a cloudless blue sky. His shadow stretches out from his feet. It seems so intense, such a deep darkness, so ready to burst out of the hard outer lines of it's existence. Wick threw his clay cup at it, still half-filled with wine. It cracked into a hundred pieces and the hot sand greedily supped on the wine. The shadow almost trembled.
No... I will stay. There's still so much to achieve here. Things I will never accomplish at home.
He rose from the little stool. Dressing in all black was a dreadful experience in this bright sun. He lamented that he did not have a carriage. He stepped over the lifeless body of the man whose wine he just supped and stepped back towards the road, idly walking past the other corpses. The looting was done. It was time to move on.
His shadow remained silent.... for now
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Pierre Husted Sigvardsen
2015-01-13 16:31:04
| Bues karakter i Hero Lab Bues Fetchling summoner (shadow caller) 4 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Advanced Race Guide 108, 110) Medium outsider (native) Init +3; Senses darkvision 60 ft., low-light vision; Perception -1 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+3 Dex) hp 32 (4d8+8) Fort +3, Ref +5, Will +3 Defensive Abilities shadow blending, shield ally; Resist cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. Melee mwk greatsword +8 (2d6+4/19-20) Spell-Like Abilities (CL 4th; concentration +7) . . 1/day—disguise self Summoner Spell-Like Abilities (CL 4th; concentration +7) . . 6/day—summon monster II Summoner (Shadow Caller) Spells Known (CL 4th; concentration +7) . . 2nd (2/day)—see invisibility, summon eidolon[APG] . . 1st (4/day)—feather fall, infernal healing[ISWG], lesser rejuvenate eidolon[APG], shield . . 0 (at will)—acid splash, detect magic, light, mage hand, message, read magic -------------------- Statistics -------------------- Str 16, Dex 16, Con 14, Int 12, Wis 9, Cha 16 Base Atk +3; CMB +6; CMD 19 Feats Arcane Strike, Martial Weapon Proficiency (greatsword), Shield Proficiency, Weapon Focus (greatsword) Traits armor expert, deft dodger Skills Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +7, Knowledge (religion) +5, Spellcraft +5, Stealth +9; Racial Modifiers +2 Knowledge (planes), +2 Stealth Languages Common SQ bond senses (4 rounds/day), eidolon (named Eidolon), life link, shadow eidolon, shadow summoning Other Gear mwk greatsword, 150 gp -------------------- Special Abilities -------------------- Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Armor Expert -1 Armor check penalty. Bond Senses (4 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane. Darkvision (60 feet) You can see in the dark (black and white vision only). Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment. Shadow Eidolon (Sp) Eidolon is a manifestation of your shadow, and you both lack a shadow while it's summoned. Shadow Summoning (Sp) Summoned creatures have shadow template instead of celestial or fiendish. Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach. Summon Monster II (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
| Attachments (De virker ikke så godt.... ved ikke lige hvorfor.) Isle of Dread.por
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