Spiller: Peter Grundtmann
Male Half-elf Sorcerer (Abarrant Mind) 6th - Medium humanoid, Criminal/Spy background, Chaotic Neutral
Age : 24 , Height: 5'9“ / 180 cm, Weight: 150 lbs / 68 kg.
Armor Class: 13 (Dex), Hit Points: 32 (6d6+6), Speed: 30 ft. (20 ft currently - Encumbered)
Items : Bloodwell Vial +1 (Attuned), Gloves of Swimming and Climbing (Attuned), Stone of Good Luck (Luckstone) (Attuned), 2 x Potion of Healing
Money: 55 GP (efter 26 - Downtime 2)
Stats: STR 8, DEX 16, CON 12, INT 13, WIS 10, CHA 17
Saving Throws: STR -1, DEX +3, CON +4, INT +1, WIS +0, CHA +6. Advantage vs. begin charmed and magic to put you to sleep.
Skills: Arcana +3, Deception +5,Insight +3, Investigation +4, Persuassion +3, Sleight of Hand +5, Stealth +5, Playing Card Set, Thieves' Tools
Senses: passive Perception 10, passive Investigation 14 passive insight, Darkvision 60 ft
Languages: Common, Dwarvish, Elvish
Class Abilities: Telepathic Speech - Bonus action, 30 ft range (1 mile once activated), 1 minute. Font of Magic (Sorcery Points).
Feats: Telekinetic
Cantrips
1st level
2st level
3st level
Unarmed Strike. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage.
Personality Traits: I always have a plan for what to do when things go wrong
Ideals: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care
Bonds: I’m trying to pay off an old debt I owe to a generous benefactor
Falan er efter hvad han ved født i Waterdeep. han er opvokset på et børnehjem nede i Dock Ward hvor han meget tidligt fik et meget tæt forhold til en pige ved navn Rebecca (human) gennem hans mange år blev det til et bror/søster forhold som stadig stå meget stærkt idag.
Falan har aldrig rigtig været uden for Waterdeep i noget nævneværdige omfang.
Han har været en del af Wyrmlings i noget tid som udkigspost og lommetyv.
Nothing yet.
Sorcerer 1st
Age : 24
Armor Class: 13 (Dex), Hit Points: 7 (1d6+1)
Stats: STR 8, DEX 16, CON 12, INT 13, WIS 10, CHA 17
Saving Throws: STR -1, DEX +3, CON +4, INT +1, WIS +0, CHA +6. Advantage vs. begin charmed and magic to put you to sleep.
Skills: Arcana +4, Deception +6, Investigation +4, Persuassion +6, Sleight of Hand +6, Stealth +6, Playing Card Set, Thieves' Tools
Senses: passive Perception 11, passive Investigation 14 passive insight 13, Darkvision 60 ft
Languages: Common, Dwarvish, Elvish
Class Abilities: Telepathic Speech - Bonus action, 30 ft range (1 mile once activated), 1 minute.
Sorcerer 2nd
Hit Points: 12 (2d6+2)
Changed known spell Arms of Hadar to Silvery Barbs.
Learned new spell: Disguise Self
Class Abilities: Font of Magic (Sorcery Points).
Hit Points: 17 (3d6+3)
Learned new spell: Invisibility – Calm Emotions – Detect Thoughts
Class Abilities: Metamagic
Hit Points: 22 (4d6+3)
Changed known spell Calm Emotions to Hold Person
Learned new spell: Shadow Blade
Feat Telekinetic (+1 Cha)
Hit Points: 27 (5d6+3)
Changed known spell Silent Image to Mage Armor
Learned new spells (partly from changing to 2024): Sending / Hunger of Hadar / Dispel Magic
Hit Points: 32 (6d6+6)
Changed known spell Shadow blade to Scorching Ray
Learned new spell: Fireball
New trait: Psionic Sorcery (Cast Psionic Spells with Spellpoints), Psychic Defenses (Resistance to Psychic Damage. Advantage against charmed and frightened.)