Table of Contents
Renown
Renown is a concept from the 5E D&D Dungeonmaster's Guide chapter 1.
Ranks
As you build up Renown, you become more 'known' by the Faction you are affiliated with and there is more of a chance they get involved in your PC's activities. At certain ranks/thresholds of Renown, you gain various benefits.
Rank 2 also requires the character to be 3rd level. Rank 3 requires 5th level. Rank 4 requires 7th level. And rank 5 requires 11th level.
As you can see, it gets harder and harder to gain ranks with one Faction. Those with 50+ would be the leaders and most influential leaders in a large organisation for example.
Gaining Renown
(This is described in the 5E D&D Dungeonmaster's Guide chapter 1).
Basically, if you advance a Faction's interests that you have a positive relationship with, you gain 1 renown point with that Faction.
If you hinder a Faction's interests with which you have a negative relationship, you gain 1 renown point with your Faction.
For conflicted relationships you might gain renown for advancing or hindering the group's interests.
If your actions were specifically assigned by that Faction, or significantly hinder their interests, you gain 2 renown points.
Many groups (especially organisations) may have clearly defined codes and goals. Upholding these codes and achieving the goals also results in Renown.

