Table of Contents
Dragonstaff of Ahghairon
This is not available in 2024 (at least not to PCs).
Legacy 2014 version
Staff, legendary (requires attunement)
While holding the Dragonstaff of Ahghairon, you have advantage on saving throws against the spells and breath weapons of dragons, as well as the breath weapons of other creatures of the dragon type (such as dragon turtles).
A creature of the dragon type that you touch with the staff can move through the city of Waterdeep, ignoring Ahghairon's dragonward (see “Ahghairon's Dragonward,” below). This effect lasts until the creature is touched again by the staff or until a time you proclaim when you confer the benefit.
The staff has 10 charges.
While holding it, you can expend 1 charge as an action to cast the Command spell. If you target a dragon with this casting, the dragon has disadvantage on its saving throw.
The staff regains 1d10 charges daily at dawn.
Ahghairon's Dragonward
Waterdeep is blanketed by an undispellable magical effect called Ahghairon's Dragonward.
The effect originates from somewhere under Ahghairon's Tower in the Castle Ward and is permanent.
Dragons and all other creatures of the dragon type are physically unable to enter the city (or its sewers) as long as the dragonward persists. The effect doesn't extend to the harbor or into Undermountain.
A creature of the dragon type that is touched by the Dragonstaff of Ahghairon can ignore Ahghairon's Dragonward and move through the city freely. The effect lasts until the creature is touched again by the staff, or until the passage of a period of time specified by one who is attuned to the staff.
