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pc:helmer

XX Helmer (left)

Spiller: Anders Bue Jensen

Male Human Ranger 5th / Cleric (Arcana) of Savras 1st - Medium humanoid, Investigator background, NG - Force Grey (3 Renown)

Short dark hair, brown eyes.

Age : 22 , Height: 5'11“ / 181 cm, Weight: 172 lbs / 81 kg.

Armor Class: 17 (Studded Leather + Shield), Hit Points: 51 (5d10+1d8+12), Speed: 30 ft.

Items: Rope Of Climbing, Eversmoking Bottle, Quiver of Ehlonna, Wand of Secrets, Potion of Healing Hand Crossbow +1, Silver Bolt, Unbreakable Arrow

Money: 173 GP (efter 26 - Downtime 2)

Bankdeposits: 1.700 GP at Piergeron's Palace on 28th of Tarsakh 1492 DR in 27 - Her lugter dødt.


Stats

Stats: STR 10, DEX 16, CON 14, INT 8, WIS 14, CHA 12

Saving Throws: STR +2, DEX +5, CON +2, INT -1, WIS +2, CHA +1

Skills: Acrobatics +6, Arcana +2, Medicine +5, Perception +5, Religion +2, Stealth +6, Survival +5, Disguise Kit, Thieves' Tools +6

Senses: passive Perception 15, passive Investigation 9

Languages: Common, Undercommon

Feats: Crossbow Expert Sharpshooter

Ranger

Fighting Style: Archery (+2 to attack)

Favored Enemy: Drow, Duergar

Natural Explorer: Underdark

Primeval Awareness: Can detect (aberrations, celestials, dragons, elementals, fey, fiends, and undead)

Ranger Conclave: Gloom Stalker

Dread Ambusher: +10ft movement and 1 extra attack with a 1d8 extra damage first round of combat.

Umbral Sight: 60 ft Darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

Spells: Goodberrys, Ensnaring Strike, Absorb Element, Disguise Self (Gloom Stalker)

Cleric (Arcana)

Cantrips: Guidance, Light, Resistance, Control flame (Wizard), Minor Illusion (Wizard)

Normally memorized Spells: Detect Magic (Domain, Ritual), Magic Missile (Domain), Bless, Command, Cure Wounds

Ritual Casting You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.


Attacks

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.

Hand Crossbow +1. Ranged Weapon Attack: +9 to hit (+3 Dex, +3 Proficiency, +1 magic, +2 Fighting Style), range 30 ft./120 ft., one target. Hit: 1d6+4 piercing damage.

With Sharpshooter you can take a penalty of up to -5 (but no more than proficiency bonus) and gain a damage bonus of x2 the penalty. At the moment this gives a +6 to hit, 1d6+10 piercing damage.

When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.

If you use the Attack action in the first round of combat, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 bludgeoning damage.


Characteristics

Personality Traits: Snedig og udspekuleret, men handler ofte før han tænker.

Ideals: Hjælper dem som hjælper mig. Det der det der holder os i live.

Bonds: Jeg føler mig tæt på min bror, når jeg er på eventyr.


Force Grey

Ret nyt medlem af Force Grey - 3 Renown.

Blev medlem i 13 - Sten-fiskere, sammen med Jorn. Startet med 0 Renown.

+3 for at aflevere 500.000 GP tilbage til byen i 24 - Aflevere guld


Background

Helmer er vokset op i den sydlige del af Docks på Net Street i Waterdeep sammen med Mor, Far og hans Lillebror. Her var de som familier er flest, tiden gik oftest med at de 2 brødre enten hjalp deres far på hans arbejde med at pakke fisk eller løbe rundt og lege med alle de andre børn i området.

En af de ting som Helmer og hans lillebror næsten altid legede, var eventyr hvor de opdager hemmelige ting finder store skatte og slås mod drager. De tog også ofte forbi de forskellige kroer i Waterdeep for at se når der kom nye eventyr til byen. De svor at de også skulle være eventyr sammen når de blev voksne.


Special Equipment

None


Sheets


Level details

Level 1

Ranger 1st

Age : 22 , Height: 5'11” / 181 cm, Weight: 172 lbs / 81 kg.

Armor Class: 17 (Studded Leather + Shield), Hit Points: 12 (1d10+2)

Stats: STR 10, DEX 16, CON 14, INT 8, WIS 14, CHA 12

Saving Throws: STR +2, DEX +5, CON +2, INT -1, WIS +2, CHA +1

Skills: Acrobatics +5, Medicine +4, Perception +4, Religion +1, Stealth +5, Survival +4, Disguise Kit, Thieves' Tools +5

Senses: passive Perception 14, passive Investigation 9

Languages: Common, Undercommon

Feats: Crossbow Expert

Level 2

Ranger 2nd

Hit Points: 20 (2d10+4)

Skills: Insight +2, Investigation -1, Medicine +4, Religion +1. Changed skills. Removed proficiency in Insight and Investigation. Added proficiency in Religion and Medicine.

Level 3

Cleric (Arcana) of Savras 1st

Hit Points: 27 (2d10+1d8+6)

Skills: Arcana +1 (Domain)

Cantrips: Guidance, Light, Resistance, Control flame (Wizard), Minor Illusion (Wizard)

Normally memorized Spells: Detect Magic (Domain, Ritual), Magic Missile (Domain), Bless, Command, Cure Wounds

Ritual Casting: You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Level 4

Level 5

Level 6

Ranger 5th

Hit Points: ?? (+7)

Extra Attack

Access to 2nd level Ranger Spells


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pc/helmer.txt · Last modified: by admin