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Waterdeep Player's Guide

The adventure takes place in Waterdeep. So, your character should have a desire to stay in Waterdeep.

A lot of city-based skills are needed. Woods- and Mountian-based skills not so much.

There is a lot of investigation. And a lot of times, conflicts can be solved without (unnessesary) violence.

Break the law and you can get executed or exiled, therefore making you roll a new Player Character.


Life in Waterdeep

City-based adventures can be challenging to run, especially if your player characters are inclined to wander. Keeping the characters in Waterdeep, where the action is, requires that they feel at home. To that end, here are some points to keep in mind:

  • Almost anything can be bought or sold in Waterdeep. There's no need for adventurers to shop elsewhere.
  • Waterdavians generally hold adventurers in high regard, given that many of the city's most esteemed citizens are former adventurers and that the city has been saved countless times by adventurers over the years.
  • Adventurers who are invested in the city are less likely to want to leave it. As your players flesh out their characters' backgrounds, encourage them to establish roots in Waterdeep. The adventure further invests the characters by awarding them and giving them opportunities to join local factions and guilds.

Character Backgrounds

Players looking for background options beyond those described in the Player's Handbook can find several appropriate ones in the Sword Coast Adventurer's Guide: City Watch, cloistered scholar, courtier, faction agent, far traveler, inheritor, mercenary veteran, urban bounty hunter, and Waterdavian noble.


Waterdavian Noble Families

Waterdeep contains well over a hundred noble families. The following noble houses are fine choices for any character with the noble background from the Player's Handbook or the Waterdavian noble background from the Sword Coast Adventurer's Guide.

House Amcathra The Amcathras are a Tethyrian family that specializes in horse breeding and training, cattle ranching, wine-making, and weaponsmithing. The family motto is “We trample our troubles.” The family has a large villa in the North Ward, on the east side of the High Road between Hassantyr's Street and Tarnath Street.

House Margaster The Margasters are an Illuskan family whose business interests lie in land-based shipping and bulk goods trading. The house also has a quiet history of wizardry. The family motto is “Nothing is beyond our grasp.” The Margaster family estate is situated between Stabbed Sailor Alley and Shattercrock Alley in the North Ward.

House Phylund The Phylunds are a Tashlutar family that captures and sells monsters. Monsters that can't be trained as pets or guard beasts are sold to arenas or harvested for their meat, bones, and skins. The Phylunds sponsor adventuring parties and monster-hunting expeditions, and their motto is “What you fear, we master.” House Phylund has an estate on Copper Street, west of the High Road between Julthoon Street and Trader's Way in the North Ward.

House Rosznar Once banished from Waterdeep for smuggling, slavery, and other crimes, this Tethyrian house has returned and is trying to overcome its dark past and disgraceful reputation by focusing on legitimate business ventures such as wine-making and gem trading. The family motto is “We fly high and stoop swift.” Rosznar Villa is situated on Thunderstaff Way between Copper Street and Shield Street in the Sea Ward, west of the High Road.


2 timers video om Waterdeep - https://www.youtube.com/watch?v=Ee_t73wVQAA

En anden kampagnes side om “Character creation” - https://www.worldanvil.com/w/waterdeep-thoobiey/a/character-creation-compendium

En tredie kampagnes side om “Character creation” - https://www.gmbinder.com/share/-LLr5IMl4Zoxyctg45dc

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